NO MARKETING VOICE — JUST PATCH NOTES AND NUMBERS
A tiny widget that shows the live player count of any Fortnite island — name, trend arrow and a 6-hour sparkline. iOS and Android, free and open source, no API key needed.
We shared the journey behind Mando Escape at the Epic Games Community Summit — from the educational part of the IP Sprint program to actual production under a very tight deadline.
A cozy creature-collection roguelike built around Fortnite Sidekicks. Build a squad of pets, level them up, and battle through rooms across unique biomes.
Two months after launch: 1.44M plays, 42.6M minutes played, and a spot in Disney Picks featured collection.
We logged enter/eliminated events for all 25 rooms, built a drop-off heatmap, and took end-to-end completion from under 1% to ~10%.
Our UEFN project in the demo zone of Unreal Day — watching people play live, hearing their feedback and reactions first-hand.
1.2M+ plays, 40M minutes, average playtime 25→56 min, D1 retention 23→30%, D7 5→12%. Update after update, the numbers moved every time.
Still #4 among all Star Wars UGC maps. 25 updates shipped since launch, average playtime up from 20 to 50 minutes.
First weekend: 2,619 peak players, 25M impressions, 7M minutes played — and a spot in the Star Wars Standouts collection in Fortnite Discover.
A linear journey through Nevarro, from the Cantina to a final battle with Moff Gideon. Built in six weeks during Epic's Star Wars content drop.