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← DEVLOG  ·  2026.06.30  ·  data

How we analyzed our game

I want to share how we analyzed our Fortnite (UEFN) game using the Analytics Device.

Our game is a 25-room roguelike. We wanted to know where players stop playing — which room, and how many.

What we measured

In every room we logged two events: when a player enters it, and when they are eliminated there. We exported the data as a CSV from the Creator Portal and built a heatmap: rooms on the vertical axis, days on the horizontal, color showing the drop-off between each room and the next.

Drop-off heatmap: rooms × dates, color shows drop-off between each room and the next

What we found

Result: end-to-end completion went from under 1% to ~10%.

Vladislav is a great level designer — but with this data he knows exactly what needs to be balanced and where.

Takeaways

The Analytics Device is a great tool for keeping an eye on your game — it gives you key information you simply can’t get any other way. And things can break even when you haven’t shipped an update, so checking it every day is a good habit.