NOVIKIT CONTACT US

FOR BRANDS & IP HOLDERS

Your franchise. Inside Fortnite. In six weeks.

Fortnite is where the next generation already spends its evenings. We've proven we can turn a world players love into a featured, chart-topping experience — fast, and with retention numbers to show for it.

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CASE STUDY · STAR WARS CONTENT DROP

Star Wars → Disney Picks

When Epic released Star Wars assets for all creators, everyone had the same pack and the same six weeks. Our take — Mando Escape, a co-op roguelike through Nevarro — hit the Star Wars Standouts on launch weekend, then earned a spot in Disney Picks. It ranked #4 among all Star Wars UGC maps and put us in the top 30 of all Fortnite creators.

6 weeks

from zero to launch

1.65M

plays across our games

25→56 min

avg session after live-ops

12%

D7 retention (up from 5%)

Mando Escape key art

How we work

01

World & scope

We take your IP and design a Fortnite-native experience around it: genre, loop, session length — scoped to a six-week production window.

02

Build & ship

Full stack in one senior team: AAA-grade environments and materials plus level design tuned by data — proven under IP constraints on our Star Wars project.

03

Live-ops & growth

25 updates in two months is our normal. Daily analytics, weekly patches, retention that climbs instead of decaying.

Why a small studio

No overhead, no telephone game. The person who talks to you is the person who builds the game. Decisions take minutes, not meetings.

AAA craft where it counts. Photogrammetry-grade 3D art (museums, KitBash3D) plus level design school from Saber Interactive's World War Z.

Data-driven live-ops. We read the Analytics Device daily. When room 12 quietly ate 44% of players, we found it and fixed it within a day.

Bring us a world.
We'll ship it.

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