FOR BRANDS & IP HOLDERS
Fortnite is where the next generation already spends its evenings. We've proven we can turn a world players love into a featured, chart-topping experience — fast, and with retention numbers to show for it.
START THE CONVERSATIONCASE STUDY · STAR WARS CONTENT DROP
When Epic released Star Wars assets for all creators, everyone had the same pack and the same six weeks. Our take — Mando Escape, a co-op roguelike through Nevarro — hit the Star Wars Standouts on launch weekend, then earned a spot in Disney Picks. It ranked #4 among all Star Wars UGC maps and put us in the top 30 of all Fortnite creators.
6 weeks
from zero to launch
1.65M
plays across our games
25→56 min
avg session after live-ops
12%
D7 retention (up from 5%)
01
We take your IP and design a Fortnite-native experience around it: genre, loop, session length — scoped to a six-week production window.
02
Full stack in one senior team: AAA-grade environments and materials plus level design tuned by data — proven under IP constraints on our Star Wars project.
03
25 updates in two months is our normal. Daily analytics, weekly patches, retention that climbs instead of decaying.
No overhead, no telephone game. The person who talks to you is the person who builds the game. Decisions take minutes, not meetings.
AAA craft where it counts. Photogrammetry-grade 3D art (museums, KitBash3D) plus level design school from Saber Interactive's World War Z.
Data-driven live-ops. We read the Analytics Device daily. When room 12 quietly ate 44% of players, we found it and fixed it within a day.