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OUR GAMES / THREE SUNS

Three Suns

Our third and most ambitious project: an original co-op sci-fi roguelike inspired by a legendary science-fiction novel — a first-contact mystery, made playable.

  • IN DEVELOPMENT
  • CO-OP SCI-FI ROGUELIKE
  • INSPIRED BY A NOVEL
  • EXPECTED LATE 2026

23

Custom Verse devices already power the game

DONE

Core gameplay code complete

DONE

Concept & blockout phases

NOW

Levels & environments in production

The game

Three Suns is an original co-op sci-fi roguelike built in UEFN, inspired by a legendary science-fiction novel about humanity's first contact with another civilization. The story's alien threat is translated into Fortnite mechanics, environments and progression systems.

The game is already deep in development: the core Verse gameplay code is complete — 23 custom Verse devices power the game — concept and blockout phases are done, and the first levels and environments are now in production.

It's built on production practices proven live in Mando Escape and Pet Squad — rooms, runs, upgrades, live-ops tuning — now scaled up for a far more ambitious build. And it's built to keep growing: the roguelike core and the Era system allow near-infinite expansion.

Unique features

VR Eras

Every run drops your squad into a different age of civilization, from the ancient world to the far future. Each Era is a handcrafted world — and every new Era added is a whole new world, so the game keeps growing with regular content updates.

Randomized Era sequence

The game shuffles its worlds into a new order for every run: this time you might start in an ancient empire, next time in the far future. Every playthrough feels new and fresh.

MetaHuman-driven characters

Key figures built and animated with MetaHuman: facial fidelity and performance almost never seen in Creative-map work.

Dual-currency economy

Coins reward short, fast farming runs, while a second rare currency drops only for a full clear: quick sessions and finishing the game both pay off.

Deep upgrade system

Balanced and validated on live player data from our previous games: even months in, players still have something to come back for.

Prestige (rebirth) mechanics

Written in Verse: finish a run, reset with permanent perks and climb again — a near-endless progression loop that drives retention, already proven live in Mando Escape.

First look

Three Suns — The Listening Station, work-in-progress screenshot
The Listening Station WIP
Three Suns — Combat rooms, work-in-progress screenshot
Combat rooms WIP
Three Suns — Ops consoles, work-in-progress screenshot
Ops consoles WIP
Three Suns — Story arenas, work-in-progress screenshot
Story arenas WIP

Road to launch

NOW

In production

The core Verse gameplay code is complete, concept and blockout phases are done, and the first levels and environments are being built.

Q4 2026

Game complete

Three Suns is complete in November 2026 — trailer, key art and creator collaborations ready for launch.

2027+

New Eras arrive

Regular content updates begin: the roguelike core and the Era system allow near-infinite expansion — every new Era is a whole new world.

WHILE YOU WAIT · PLAY OUR LIVE GAMES

Mando Escape

→

First contact.
Late 2026.

Development happens in the open — patch-by-patch notes on the devlog, closed playtests with our Discord before every milestone.